The Only Official, Best-Practice Guide to Qt 4.3 Programming
Using Trolltech's Qt you can build industrial-strength C++ applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux without source code changes. Now, two Trolltech insiders have written a start-to-finish guide to getting outstanding results with the latest version of Qt: Qt 4.3.
Packed with realistic examples and in-depth advice, this is the book Trolltech uses to teach Qt to its own new hires. Extensively revised and expanded, it reveals today's best Qt programming patterns for everything from implementing model/view architecture to using Qt 4.3's improved graphics support. You'll find proven solutions for virtually every GUI development task, as well as sophisticated techniques for providing database access, integrating XML, using subclassing, composition, and more. Whether you're new to Qt or upgrading from an older version, this book can help you accomplish everything that Qt 4.3 makes possible.
- Completely updated throughout, with significant new coverage of databases, XML, and Qtopia embedded programming
- Covers all Qt 4.2/4.3 changes, including Windows Vista support, native CSS support for widget styling, and SVG file generation
- Contains separate 2D and 3D chapters, coverage of Qt 4.3's new graphics view classes, and an introduction to QPainter's OpenGL back-end
- Includes new chapters on look-and-feel customization and application scripting
- Illustrates Qt 4's model/view architecture, plugin support, layout management, event processing, container classes, and much more
- Presents advanced techniques covered in no other book—from creating plugins to interfacing with native APIs
- Includes a new appendix on Qt Jambi, the new Java version of Qt
Developing Software for Symbian OS 2nd Edition: A Beginner's Guide to Creating Symbian OS v9 Smartphone Applications in C++ (Symbian Press)
Many problems encountered by engineers developing code for specialized Symbian subsystems boil down to a lack of understanding of the core Symbian programming concepts. Developing Software for Symbian OS remedies this problem as it provides a comprehensive coverage of all the key concepts. Numerous examples and descriptions are also included, which focus on the concepts the author has seen developers struggle with the most. The book covers development ranging from low-level system programming to end user GUI applications. It also covers the development and packaging tools, as well as providing some detailed reference and examples for key APIs. The new edition includes a completely new chapter on platform security.
The overall goal of the book is to provide introductory coverage of Symbian OS v9 and help developers with little or no knowledge of Symbian OS to develop as quickly as possible. There are few people with long Symbian development experience compared to demand, due to the rapid growth of Symbian in recent years, and developing software for new generation wireless devices requires knowledge and experience of OS concepts. This book will use many comparisons between Symbian OS and other OSes to help in that transition.
Get yourself ahead with the perfect introduction to developing software for Symbian OS.
If you want to write mobile applications without the idioms of Symbian C++, have existing software assets that you'd like to re-use on Symbian devices, or are an open source developer still waiting for an open Linux-based device to gain significant market penetration, this is the book for you!
Beginning with an introduction to the native programming environments available and descriptions of the various technologies and APIs available, you will first learn how to go about porting your code to the Symbian platform.
Next, you will discover how to port to Symbian from other common platforms including Linux and Windows.
Finally, you can examine sample porting projects as well as advanced information on topics such as platform security.
The author team consists of no less than six Forum Nokia Champions, together with technical experts from the Symbian community, either working on Symbian platform packages or third party application development. With this book, you will benefit from their combined knowledge and experience.
In this book, you will learn:
- How to port and make use of existing open source code to speed up your development projects
- How to port applications from other popular mobile platforms to the Symbian platform
- How to write code that is portable across multiple platforms
- The APIs in the Symbian platform for cross-platform development, such as support for standard C/C++ and Qt.